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Hey all! I had to move servers and the old version of Vbulletin was not compatible so I did an update.

I know there is no activity here but we do get a lot of visitors, and quote a few old school Yahoo Gamers come by once in a while so I'd hate to take the site down.

Anyways I am going to try to reactivate user registration so some of the folks who forgot their login info can make new accounts.

Maybe I will get a bug up my a$$ and add back in the old arcade and stuff.

I am sorry for the UGLY theme but I will get that fixed at some point!

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Literati prog

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  • Literati prog

    Im starting a literati client and putting it here since there is no literati forum.

    this is mainly directed towards nscopex

    first thing ive started on other than converting my chess code into lit which is 5 player capable is the code to receive what moves have been made in a table you join. this is probably the hardest, i know it was in chess, so after this should be easy

                            cur1 = .readLong
                            lng1 = .ReadInt
                            For l1 = 0 To 255
                                alng1(l1, 0) = .ReadShort
                                alng1(l1, 1) = .ReadShort
                            Next l1
                            For l1 = 0 To 25
                                alng2(l1) = .ReadInt 
                            Next l1
                            str1 = .ReadUTF
                            byt1 = .ReadChar
                            If byt1 = 0 Then
                               'some stuff here
                            End If
                            lng2 = .ReadInt
                            Debug.Assert False
    is what i have so far. this gets the letters and their placement on the board.

    but for some reason there are values associated with the letters i think as implied by this line from the classes

                    throw new Error("Invalid alphabet for tileword:  lowercase letter " + o[i1] + " is equal to uppercase version.");
    or maybe its just to check the wildcard?
    perhaps you know why this is so nscopex?

  • #2
    ok now here are the values set for the alphabet i dont know why yet

    0 71820
    1 18890
    2 35684
    3 36016
    4 110868
    5 13271
    6 28960
    7 21212
    8 80345
    9 1910
    10 10221
    11 48908
    12 25845
    13 62648
    14 57377
    15 27023
    16 1691
    17 67392
    18 90161
    19 59171
    20 32528
    21 9494
    22 8935
    23 2855
    24 14188
    25 4058


    • #3
      i can see what letters are in the storage now


      • #4
        why not just go to to beat someone in lit?


        • #5
          ppl are lazy shitheads.


          • #6
            ****, what the ****


            • #7
              because I want to make a literati prog to see if i can..

              havent you ever felt that way about something


              • #8
                so far
                Attached Files


                • #9
                  So true... I'm not sure how the wild card will work. But i think the numerical values are much easier variables to use in the java. Instead of using the letters them selves, the letters are in a sort of encrypted state so people cane just make something to send the letters to the server as commands and make plays as fast as a chess engine does. I'm not sure though but it's kinda like instead of send the code "forfeit" to win a game in manipulating you gotta send the encrypted keeys for it. Just like that


                  • #10
                    But the look is abosolutely amasing.


                    • #11
                      what is the most a letter value can be multiplied by ? like whats the highest any letter can score


                      • #12
                        z, q, or x on a triple word score..


                        • #13
                          (wildcards are easy and fun).... hehehhe
                          "Dad, what's the blow-hole for?"
                          "I'll tell you what it's not for, son. And when I do, you'll understand why I can never go back to Sea World."


                          • #14
                            Well this prog will end up good then. :-)


                            • #15
                              whynt a chess prog mark.?
                              life is a fight